From the gaming history's darkest dragon-infested dungeons to
the seas of Caribbean skeleton pirates, and to the pyramids of Mars...
This retro game blog is currently updated mostly in Finnish.
If interested on a given subject you may request English translations to blog topics.
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2016, October 27th
Ultima Family Reunion - Collection Photo
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Ultima role-playing series created by
Richard "Lord British" Garriott
is a prime examble of early computer games and highly valued and wanted among classic computer game collectors.
Mr. Garriott even realized his dream of space travel in 2008.
It was made possible with the equity and fortune he had gathered from his games.
He was 11 days in space.
This space dream of "Lord British" was reported already back in 1983
on
Apple ][ -themed
Softline-magazine.
F.ex.
Ultimas I (1981) and II (1982) and the spin-off
Worlds of Ultima 2: Martian Dreams (1991)
include space travelling.
I started my
Ultima-collecting within two years
when I started my retro gaming interest in early 2000s, after seeing these titles in
gaming websites of other collectors.
In addition to the legendary games themselves, the beautiful box artwork,
included cloth maps, trinkets and coins make these still sought-after collectibles.
The game series also has memorable music.
Above you can see
Fantasy Adventures – The Adventure/RPG Computer Game Museum of Finland's
Ultima-collection as a nice family portrait
that I had thought of shooting for around a decade. Now I finally made it happen.
I'm planning to take similar photos of other collections of the Museum too.
I can't remember anymore what was the first
Ultima for the collections
but it was probably
Ultima V: Warriors of Destiny as
MicroProse's European small black box (1989),
because it is of the most common
Ultima-releases here at our neighbourhood.
In the summer 2003 I bought a large Apple ][ lot on
eBay.
I also won Apple ][ computer with a monitor and a printer but due to the enormous postage I asked the
seller to send me only the games over the Atlantic.
The great shipping box included among others
Sierra,
Electronic Arts,
Infocom
and
Origin Systems Inc. adventures and RPGs.
There was f.ex. the Apple ][ -version of
Ultima I: The First Age of Darkness 1986-remake that was missing the coin bag.
Exactly 10 years later I found the coin bag with coins in Finland so
I completed the game box in a "small" delay.
This collecting takes inhumane patience at times, I can tell you...
There is an anecdote regarding one of the high points in my
Ultima-collecting career.
The 1986 re-release of
Ultima I game box included
the first
Ultima as a 1981
Progame-release,
that the seller hadn't even listed seperately in the auction!
He must've thought it was the manual for the 1986-release. (Before boxes became the norm,
many early computer games like this one too was released in a plastic bag.)
The 1981 floppy disk and reference card were also included.
You can imagine my jaw dropping to the floor when opening the game box...
I could say it was corresponded to the archeological findings of Indiana Jones.
Needless to say, this was my best game purchase ever.
The Japanese
Ultima I (or as the Japanese say,
Urutima) I bought for
MSX-2
here in Finland that felt like an unbelievable find here in the north in early 2000s.
By the way it is the only version of the first part that includes a cloth map.
All the other versions either have paper maps or no maps at all.
The other 3.5" disk in the proximate photo is probably
a save game disk.
Nice kanji-handwriting for the writer.
Some of these Japanese
Ultima releases have a peculiar video plastic box,
where the clear plastic is full of horizontal stripes
– a bit similar in the look of 3D lenticular cards.
As a special mention the Japanese
Ultima IV: Quest of the Avatar for
FM-Towns is also one of my favorites
and mostly because it features cover artwork that was not published in any other release.
I also like
U.S. Gold's
Ultima IV (1987) European plastic "video case" release too.
It also has a unique cover art with small colorized illustrations that were picked from the
black and white manual.
The fantastic cover arts and manual illustrations of
Ultimas were mostly
painted and drawn by the American artist
Denis Loubet.
There will be more about him in the blog at a later time.
Here is a list of all the Ultimas in the Museum
with some box scans (the scanning is still in progress).
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2016, July 20th
Concept Artist Peter Chan
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Grim Fandango's etching-like stylish concept art.
In my series of covering classic game artists (who were often forgotten heroes),
this time around introducing Peter Chan.
He made art and concept designs in the golden age of gaming for ever-green
adventure classics such as LucasArts'
Monkey Island 2: LeChuck's Revenge (1992),
Day of the Tentacle (1993), Sam & Max Hit the Road (1993), Full Throttle (1994),
The Dig (1995) and Grim Fandango (1998).
From more recent works let's mention the visual designs he did for animations
Monsters University (2013), Rio (2011), Rio 2 (2014),
and storyboard-illustrations to films such as Harry Potter and the Sorcerer's Stone (2004) and
Star Wars: Episode One - The Phantom Menace (1999).
If there's a game oozing of nostalgia it is Monkey Island 2: LeChuck's Revenge from 1992.
It is a great pleasure and a huge privilege to be arrived in the 2010s and see the legendary
original game concept illustrations and paintings and compare them with current technology.
Breathtaking panorama pencil drawing of LeChuck's cave in the fortress and the final concept painting,
that was scanned as a background to the game itself.
Scans had of course still to be worked on with pixel polishing.
Notice also the LucasArts half logo in the painting on the forehead of the skull
which is no more recognizable in the final game screen.
Concept art for costume shop. This made by Sean Turner and Peter Chan.
Screen grab of the final game screen.
In the costume shop on Phatt Island as a fun detail there are "hidden" in view
the anarchist freelance police Sam & Max created by Steve Purcell.
Their own adventure was released a year later.
In the concept art above there are clown costumes instead so this fun fan service
was apparently added in the pixel drawing phase.
Of the different versions of MI2,
I'd like to mention PC's 256 color and Amiga's 32 color version.
I always admire the 32 color palette of Amiga 500.
It is amazing how almost the same color impression
was achieved with eight times less the amount of colors, as can be seen from the comparison on right.
Constraints of old hardware, such as the use of a more limited palette,
has required skills.
This Phatt Island harbour is one my favorite places in the game and here the original handiwork is also by Chan.
(BTW these days this medieval harbour makes me think of
the Venice-like city of Braavos on
Game of Thrones.)
Oh how I wish they had used these awesome color paintings by Chan and company
as backgrounds for Monkey Island 2 Special Edition (2010)
instead of the totally reinvented style.
I didn't like the new look at all.
At least in the SE one could change back to the familiar pixel look.
Day of the Tentacle Star Wars pastiche motif with the sketch.
This was used at least as a cover for LucasArts' The Adventurer issue #5 (Fall 1992).
Day of the Tentacle on the other hand was remastered only with updating it from 320x200
to high definition resolution. That's the way to do it!
Even though they didn't use the original paintings
there either which would have been even better.
But in the tentacle-adventure's case that's otherwise almost a perfect remake since
the looks and animation is identical with the 1993 classic so I'm very pleased with it.
Please still make Monkey Island 2 with the original backgrounds and character styles some day too :).
More atmospheric Grim Fandango concept art in the art deco and film noir style.
The market landscape in Grim Fandango
has been a particularly nostalgic adventure game location to me for some reason.
I suppose it reminds of the sunny autumn days when I played it and visited
the big autumn market in real-life in my so called small sister-town.
Fact and fiction of the game world united as a comfortable virtual keepsake in my memory.
Next to Chan's concept art is the game's actual 3D manifestation.
More about classic game arts here (currently in Finnish).
PS.
Monkey Island 2 box cover arts were painted by
Steve Purcell.
More about him later...
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2016, January 2nd
The Black Cauldron collection
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The Black Cauldron (1985) is my favorite
Disney-animation in addition to
Fantasia (1940).
Walt Disney Productions ordered
Sierra
to create an adventure game based on the film. The game was released in 1986 and the main programmer was
Al Lowe.
The game uses Sierra's famous AGI (Adventure Game Interpreter) game engine.
Before this, Sierra
had already collaborated with Disney to make
other games
in 1984 that featured Donald Duck, Mickey Mouse and Winnie the Pooh as main characters.
A fourth game in the series called
Goofy's Word Factory was also planned but never released.
The museum has The Black Cauldron for Tandy & PC (Flip Box -versions, 1986)
and Atari ST & Amiga (Slip Cover, 1987).
The 8-bit 16 color graphics, faithful to the animated feature,
were drawn by
Mark Crowe from
Space Quest -series fame.
The opening music from the start of the movie is also beeping nicely at the start.
In the photo above there are also my other
The Black Cauldron collectibles
(or as translated in Finnish
Hiidenpata – "The Cauldron of the Goblin")
including the Sierra Hint Book, map of Prydain, gorgeous Finnish 1980s movie poster, comic book album, puzzles and video cassettes.
LINKS:
Here is a movie review of The Black Cauldron animated feature in Finnish.
PS. I should also note that in Finland the movie title was translated to "Hiidenpata" which sounds
much cooler than a direct translation would have ("Musta pata"). "Hiidenpata" translates back into
something like "The Cauldron of the Goblin" - but way cooler and chillier ;).
PPS. Happy New Year 2016!
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2015, October 30th
Happy halloween!
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Happy halloween to
Fantasy Adventures readers! <:)
These pixel illustrations are back from exactly 20 years ago, i.e. 1995.
I drew them on
IBM PS/1 with the fantastic
Deluxe Paint II, which was the
pixel-
Photoshop of its era.
(
Deluxe Paint Animation is also still a great retro animation-program with its easy-to-use system.)
The sprites are from my unfinished mini-golf game
Flog over Europe.
In addition to few human characters, for some reason there were especially
these halloween-themed ghosts etc. as playable characters
(though Reaper is picked from another game idea suiting here).
I'll post more about this particular title sometime.
Robot Jaw, Skeleton, Goblin-Ghost, Pumpkin Head and Reaper.
PS.
Video Museum blog
has
Halloween Hullabalooza season – horror, mystery etc. video and movie reviews in Finnish.
You can leave a comment here or via e-mail.
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